I keep the same names for both versions to make the swap painless. Then, using VirtualDub (preset and batch render,) I transcode the AVI to a highly compressed low res AVI version for editing on a timeline in Vegas Pro, with the intention to swap it out with the full res Lagarith version when I'm ready to render the final edit. For straight passes that I don't intend to composite, I like AVI with the free Lagarith codec because it's a lossless format. With ASP, I like to render out in one of two formats. When Alisa and I get around to making another short with ASP, I'm probably going to add Toon Boom Animate (for frame by frame segments) and After Effects to our production pipeline. But if you have a ton of lipsync you need to get through quickly, Magpie Pro does the trick-the program is kinda like Papagayo but with more features and it supports a broad range of animation programs. Normally I like to use Magpie Pro to animate the lipsync (It's what we used for Happy Box and what we're currently using for the new Brudders short) but since there was really only one line of dialog in the Scareplane, I just manually animated Switch Layers for the mouth shapes. Pad of drawing paper, pencils, Sharpie (okay, not technically software but whatever) Open Office (open source office suite-scene tracking and production notes) alternatively, I use Google Docs because it's easy to share and collaborate. LightWave 11.6 (3D modeling, lighting and animation)Īdobe Photoshop and Illustrator (drawing, painting, image editing)Īcid Pro, Izotope RX3, Melodyne, Sound Forge Pro (sound design)įreeplane (open source mind mapping-great for brainstorming and planning) Employment Opportunity / RFQ (Request for Quote).The list of production software I use daily is endless, so I'll keep this one limited to the primary tools used in 'Scareplane':.Education - Forum for Technicians and Engineers.Quick Navigation Musical Instrument Design and Construction Top What is it about these more expensive programs that makes them so desirable? Are the people using them avid modelers, or designing something besides guitars as well? Perhaps the rendering functions are better, allowing customers a better understanding of the finished product before any wood gets cut? Maybe some are doing alot of inlay work? I'm curious to know, because as far as I can tell at this early stage, ViaCAD is more than sufficient to model guitar designs getting sent to a CAM for toolpaths. I may need to change up pickup configurations, bridge placements, etc., but that's about it. I haven't tried SW, or Rhino, or Vcarve for the simple fact that I don't want to spend that kind of money to create a handful of guitar designs that won't likely change much, if at all, after I start production. As I am tooling up for limited production using cnc, CAD is now a necessary evil. My only prior experience with CAD was a few weeks spent with AutoCAD in the early 90's I'm sure some people found it to be a wonderful program, but I found it mindboggling, and prompty returned to pencil and paper. The program can clearly handle all the curves associated with luthiery (even if this operator has a ways to go before being able to model designs ready for g-code). After having spent a few hours on it, and with some help from the user's guide and the dev's forum, I've started getting some results. I just downloaded ViaCAD day before yesterday.
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